Atk, lowers Move cooldown, and restores HP based on Sp. Float Stone - Increases movement speed and damage.The best items to give Pikachu to maximize its potential are as follows: It's also possible to upgrade items in Pokemon Unite to increase their effectiveness. As the player raises their trainer level, they will eventually be able to equip three Hold Items to a Pokemon during battle. Hold Items are a mainstay of the Pokemon series, and they are present in Pokemon Unite as well. Electroweb -> Thunderbolt - Strong area-of-effect damage that stuns opposing Pokemon.Thunder Shock -> Electro Ball - Area-of-effect damage that paralyzes opposing Pokemon.The best move upgrades for a strong Pikachu build are as follows: 6, Pikachu can upgrade Electroweb to one of two more advanced techniques. 4, Pikachu can upgrade Thunder Shock into one of two more advanced techniques. Pikachu's starting moveset consists of Thunder Shock and Electroweb. Pokemon start with two basic moves they can use in battle. Pikachu is a Ranged Attacker and one of the best there is in the game.įans can choose Pikachu as their starter Pokemon when beginning Pokemon Unite for the first time, but those who didn't pick Pikachu will have to learn how to unlock Pokemon to get their hands on this electrifying attacker. But actually, Pikachu should be considered more so for its capability in battle. It's sure to be a top choice for Pokemon Unite players due to its popularity. It goes without saying that Pikachu is the most well-known Pokemon in the franchise. This guide will focus on helping players discover effective Pikachu builds in Pokemon Unite. As a MOBA game, Pokemon Unite puts trainers in the position to foster the build and development of their Pokemon in each match. Longtime Pokemon fans will be used to leveling up their Pokemon, teaching them moves, and deciding on which Hold Item to give them. Zap Cannon ignores the target’s Evasion if there are no other combatants or Rough or Blocking Terrain within 2 meters of the target.Pokemon Unite is a spinoff title that melds familiar Pokemon mechanics into the established MOBA genre. Using Volt Switch lets a Trapped user be recalled. A New Pokémon may immediately be sent out. If Volt Switch successfully hits its target, the user deals damage and then immediately is returned to its Poké Ball in the same turn. Targets immune to Electric Attacks are immune to Thunder Wave’s effects. Thunder Shock Paralyzes the target on 17+. Thunder Punch Paralyzes the target on 19+. On 20 during Accuracy Check, the foe is Paralyzed and Flinched. Thunder Fang Paralyzes or Flinches on 18- 19 during Accuracy Check flip a coin to determine whether the foe gets Paralyzed or Flinches. If the target is airborne as a result of Fly or Sky Drop, Thunder cannot miss. If the target is in Rainy Weather, Thunder cannot miss. ![]() If the target is in Sunny Weather, Thunder’s Accuracy Check is 11. Grants MagneticĪll targets with the Minus or Plus Ability have their Defense and Special Defense raised by +1 Combat Stage.Īfter the targets take damage, the user gains Hit Points equal to half of the total damage they dealt to all targets. Magnet Rise may be activated as a Swift Action if the user is otherwise given an action that consumes a Command. The user gains the Levitate Ability for 5 turns. All Normal-Type Moves targeting into or originating from the area become Electric-Typed Moves. If Fusion Flare was used this round or last round by any participant of the encounter, Fusion Bolt has its Damage Base increased by +3.Īn ion cloud is dispersed in the targeted area. The Defender in turn subtracts both their Special Defense and Speed Stats from the damage dealt before applying Type Effectiveness.Īll Legal Targets are lowered 1 Speed Combat Stage. The user adds their Speed Stat, including Combat Stages, in addition to their Special Attack when determining the damage dealt by Electro Ball. Until the end of the user’s next turn, the target’s damaging Water-Type attacks and Melee attacks of any Type deal Electric-Type Damage instead of their usual Type. While Electrified, Pokémon and Trainers touching the ground are immune to Sleep, and Electric-Type attacks used by Pokémon and Trainers touching the ground gain a +10 Bonus to Damage Rolls. The field becomes Electrified for 5 rounds. The target’s Special Attack is lowered 2 Combat Stages. On a roll of 7+, the user’s Special Attack is raised by +1 Combat Stage.ĭischarge Paralyzes all legal targets on 15+. If Charge Beam successfully hits a target, roll 1d20. Raise the user’s Special Defense 1 Combat Stage. If the user performs an Electric Move on their next turn that deals damage, add its Damage Dice Roll an extra time to the damage.
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